Pandemic: The Cure - Experimental Meds
This expansion adds two thrilling challenges to the dice-basedĀ Pandemic: The Cure.
Youāve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. TheĀ Experimental MedsĀ super-expansionĀ builds on theĀ Pandemic: The CureĀ dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strangeāand sometimes beneficialāways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards,Ā Experimental MedsĀ provides tools to handle any threat.Ā
If youāre looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effectsāpositive and negativeāthat existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one.Ā Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.Ā
This product is an expansion: Pandemic: The CureĀ base game required to play.
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Pandemic: The Cure - Experimental Meds
Pandemic: The Cure - Experimental Meds
This expansion adds two thrilling challenges to the dice-basedĀ Pandemic: The Cure.
Youāve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. TheĀ Experimental MedsĀ super-expansionĀ builds on theĀ Pandemic: The CureĀ dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strangeāand sometimes beneficialāways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards,Ā Experimental MedsĀ provides tools to handle any threat.Ā
If youāre looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effectsāpositive and negativeāthat existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one.Ā Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.Ā
This product is an expansion: Pandemic: The CureĀ base game required to play.
Original: $77,000.00
-70%$77,000.00
$23,100.00Product Information
Product Information
Shipping & Returns
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Description
This expansion adds two thrilling challenges to the dice-basedĀ Pandemic: The Cure.
Youāve traveled the world, collected disease samples, and researched cures. But new challenges are emerging. TheĀ Experimental MedsĀ super-expansionĀ builds on theĀ Pandemic: The CureĀ dice-based game of curing diseases. Adapt to the escalating situation as a fifth purple disease with a unique set of dice behaves in unpredictable ways. Purple dice can lead to even more infections or modify your attempts to find a cure in strangeāand sometimes beneficialāways. Counter this threat with one of the eight new roles, including the Celebrity Activist, Archivist, and Field Director. Each role brings its own game altering abilities and dice to the table, offering even more varied approaches to your disease-fighting efforts. Combined with the eleven new event cards,Ā Experimental MedsĀ provides tools to handle any threat.Ā
If youāre looking for even more of a challenge, try the Hot Zones Challenge. Rather than representing a new disease, the eleven Hot Zone dice represent different effectsāpositive and negativeāthat existing diseases have on that region. Some results might let you move a hot zone or infection die from your current region to an adjacent one.Ā Others might force you to spend extra dice to travel to a region, or draw an additional infection die from the bag during an outbreak. No matter what dice are present, each hot zone offers a unique challenge to you and your team.Ā
This product is an expansion: Pandemic: The CureĀ base game required to play.


















