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The Electrum Archive: Issue #02

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The Electrum Archive: Issue #02

The Electrum Archive: Issue #02

ā€œTitan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.ā€

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.Ā 

What's inĀ this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
  • A random mutation table for those unfortunate enough to inhale warpgas.
  • Rules for haggling and a table of rare trade goods.
  • A large map of Titan Port.
$12.60

Original: $42.00

-70%
The Electrum Archive: Issue #02—

$42.00

$12.60

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ā€œTitan Port. Seat of House Ker Onar. Haven for those who venture forth into the Electrum Sea.ā€

This is the second issue of The Electrum Archive, an RPG zine series exploring the science-fantasy setting of Orn, a world where adventurers delve into ancient alien shipwrecks in search of a magical ink which is used as both currency and spellcasting fuel.

Issue two focuses on Titan Port, a desert city teeming with scheming factions and opportunities for adventure. It is a perfect starting location for your adventures in the surrounding Electrum Sea and beyond.Ā 

What's inĀ this zine?

Besides descriptions of Titan Port's districts and factions, and the wonderful black-and-white illustrations, this thick 80-page zine includes:

  • Two table-ready adventures in Titan Port: a dungeoncrawl through an old tomb which now houses a fleshgrafter and her experiments, and a heist to steal an item from an influential warlock's tower.
  • A procedure for downtime activities like martial training, crafting, carousing, building institutions, trapping spirits, undergoing fleshgraft surgery, and more!
  • Rules for hirelings, drugs, NPC warlocks, traveling the desert, haggling and more!
  • New backgrounds and character options for Vagabond, Fixer, and Warlock characters.
  • A random mutation table for those unfortunate enough to inhale warpgas.
  • Rules for haggling and a table of rare trade goods.
  • A large map of Titan Port.
The Electrum Archive: Issue #02 | Beaverton Milestone Hobby